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3D Gugle
User's Guide
( Italian version )
Index:
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Definitions
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2D to 3D
conversion methods
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The 2D to 3D conversion method used in
this laboratory has been conceived by 3D Gugle and 3D Gugle is the
unique owner.
The conversion to 3D is mainly based on the
employment of two methods.
The first one exploits the
difference among the frames in their natural sequence and the second
one uses the coherent stereo deformation applied to the left or
right frame or on the colour Shift if the conversion is an anaglyph.
The coherent deformation is a deformation that is applied to
the separate graphic objects in a scene.
Examples of 2d to 3d movie conversion
The main elements of
a 3D movie conversion
Definitions:
Natural sequence
The natural sequence is the sequence with which
the original film is captured, composed or which is seen when
projected.
This definition is essential for distinguishing
from the resultant sequence , which is the sequence obtained after
the conversion.
In other words, the natural sequence is the
normal 2D sequence while the resultant sequence is that of the stereo
film.
The resultant sequence is a natural sequence from which
some frames have been removed.
The resultant sequence can be
considered a natural sequence when it requires further changes after
a new 3D conversion.
In conclusion, a resultant sequence can be
modified as often as you like.
Synchronism
Synchronism is the 'frame-jump', or the difference between
the natural-sequence left frame-number and right frame-number.
For instance, if you use frame 1
from the left series and frame 3 from the right series, the
synchronism has the value 2 (3-1.)
The synchronism can be
negative or positive and which you use depends on the dynamics of the
scene. Some scenes require positive values, others negative.
Attention
The
positive and negative values of the synchronism can only be inserted
if the position number of the left frame (negative) and that of
right (positive) are legal values.
For instance, if the left
frame is number zero it is not possible to apply a negative
synchronism because the frame number "minus one" does not
exist.
Equally, if the left frame is the
last frame of the series it will not be possible to use a positive
synchronism because no frames exist with a greater number.
If
you try to make such an 'illegal' insertion, the "Sync"
spinbutton will not respond.
When beginning the 3D conversion
with the low-numbered frames and negative synchronism is required, it
is necessary to use a frame with a position number equal to or
greater than the synchronism value.
For instance, if the
synchronism has to be minus two, your first left frame has to have
a position number equal to or greater than two.
For the
spinbutton functions, see
Frames from AVI
Logical deformation
This deformation is a spatial deformation of
some areas in a frame to allow stereoscopic viewing.
For logical
deformation, the intention is to deform a graphic object in its
entirety without any concern for its detailed content.
For
instance, supposes that you want to put in the foreground of a scene
a 3D human figure, in this case a cylindrical deformation will be
applied to the entire figure.
The rationale behind this type of
deformation, is that when it is viewed during film playback it will
not be perceived as a cylinder but as a perfectly-acceptable 3D
figure complete with all of its interior detail.
Conversion to 3D of an ordinary
film
A
stereo image or frame consists of a left and right image.
Normally,
the images are produced by two television cameras slightly converged
to imitate the eyes vision.
In the 3D conversion of an ordinary
film, a new frame that reproduces the angular image of the second
camera is created from the first frame.
Using the synchronism:
Two frames
taken from a normal sequence can often be perceived as stereoscopic,
the 3D effect depending upon the direction of the movement in the
scene and the distance (synchronism) between the two frames.
Positive synchronism is used in the cross-eyed example
('Alien autopsy') that follows.
In the upper part, the three
frames are in their natural sequence.
In the middle part, a
stereo pair has been created by extracting the first and last frame
from the natural sequence. In other words a synchronism of +2 is
used.
In the lower part, the resultant anaglyph is from the assembly
of the left/right images.


In the figure the three controls that are used
with the synchronism (red underlined)
The spinbutton "Synch" determines the distance
in frames of the synchronism.
The spinbutton "Shift" moves to the left-right the component of the colour of
Shift. This spinbutton is visible only when the film is an anaglyph.
The "Alpha"
function is to correct many errors of vertical alignment and to compensate for
other errors of vision.
When the scroll "Alpha" is used the right image is added to that of left by a percentage determined by the value visible in the same scroll.
If the value of Alpha is 255 only the image
imposed by the "Sync" step will be visible. For different values two overlapped
images will be seen and for the "0" value the right image will be equal to that
of left.
Alien3DAVI (Mpeg 2,2 Mb)
(Right mouse button and then "Save object with name")
In the example film which has been converted to 3D
anaglyph the abrupt vertical movement and the rapid horizontal swinging of the camcorder are
compensated for by setting the function "Alpha" to the value 100
Please consider also that the general quality of the original film was extremely
low.
The "Auto 3D"
function serves to
emphasise the relief of small details.
Auto 3D's algorithm operates on the luminance
value. In other words, it tries to imitate the human eye
by putting greater relief into the lighter objects.
In the example film which has been
converted to 3D anaglyph using only the "Auto3D" function.
Auto3DAVI (Mpeg 12,Mb) (Right mouse button and then "Save object with name")
Using the logical deformation:
When a logical stereo deformation is
applied to a series of frames, the graphic objects in the scene are
perceived as having real depth.
For further information on the
differences between an ordinary graphic deformation and a stereo
deformation
click
here and
click here.
As an example, if a
cylindrical uniform deformation is applied to a human body, in the
playback you will not see a cylinder but a 'normal' 3D body correct
in all its parts.
A logical deformation is a stereo
deformation that exploits and essentially follows the outline of the
figure to turn it into 3D,
In the image below, a deformation
is applied in the right frame to the body and to the perspective of
the room.
The deformation is entirely acceptable in its 3D
effect when the scene is observed in movement.

Menu
To activate this LAB select "Movie/Frames 2D to 3D"

After activating the
control, it is necessary to load the frames that are to be converted
to 3D.
To load the frames, use the button: "Load
Frames".

You
can open the frames to be converted in three different ways.
"Load
single frames"
With this method you can create a 2D
to 3D anaglyph movie or you can apply a simple stereo deformation to
the frames.
To create an anaglyph movie you first have to select
the colour shift that you wish to use. If you select "All
colours", as in this case, you can only apply a stereo
deformation to the frames.

When
you select a single shift colour, for example "Red" , the
buttons for 2D to 3D anaglyph conversion are displayed.
The
"Sync" button allows you to
insert into the 'base' frame the red(shift) colour from a frame with
a distance in the frame series equal to the synchro value.
The
"Shift" button moves the
shift colour left or right.
If the "Prev"
button has been selected, a realtime preview allows you to
immediately see the effect of the actions.
Pressing "Play"
displays the whole sequence between "Start"
and "End".
To check
the resulting three-dimensional effect requires the use of the
proper glasses.
"Load single
frames as side-by-side"
With this method, you
create a new 2D to 3D movie with the left and right frames arranged
side-by-side.
When you select this mode, 3D Gugle automatically
creates a copy of your frames and saves them in a chosen directory.
The deformation tools only act on the right frame.
If it is desired to change
the freeviewing from crosseyed to parallel, you simply reverse the
sense of the three-dimensional effect that is applied.
To convert a film
from cross-eyed to parallel, you can use "Stereo
or Anaglyph Frames from left and right frames" for the stereo assembly of
the frames.
In this same laboratory,
it is also possible to convert your stereo pairs frames into
anaglyph.
"Load Left-Right frames as side-by-side"
This option is the
same as "Load single frames as side-by-side" with the
difference that this option continues an already existing work.
In
other words, with "Load single frames as side-by-side" you begin a new job and with this option
you continue the job already existing.
"Buttons"
"Apply"
applies the setting on the frames between "start" and
"End" value.
"Play"
applies the setting on the frames between "start" and "End"
and then shows a preview sequence but does not save.
The
check button "Exlude"
excludes the deformations from the preview to speed-up playback.
For
the use and functionality of the deformation tool please see:
Free
Deformation
For the use of
the single spin buttons in the input box see:
Frames from AVI
On completing the conversion, it is possible to improve the
appearance of your frames by using the different LAB's of 3D Gugle.
For instance:
"Frame Utility"
To cut out, to
add your logo or text, to insert scenes from another film or dynamic
text, to resize.
"AVI from frames"
The moviola to create an AVI film from your frames
"Graphic
operation on the frames"
To apply graphic functions such as Brightness, contrast,
saturation, etc. and to remove ghosts from anaglyphs
"Save/Resize
Batch"
In this LAB you have many important functions and a function to reverse the sequence order of the Frames
which
allows a continuously cycling animation to be created.
"Security
Media Player"
The
powerful, non-hardware-based, media player of 3D Gugle for viewing your
digital movies without compromising your security or privacy.
Sample movies 2d to 3d conversion