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3D Gugle
User's Guide
(Layers Assembly)
Sample gallery 2d>3d conversion
>>
The Layers Assembly project
>>
Concepts
>> Menu,
>> Rotate Layer,
>> Control panel
Example
Attention
To see the examples, please click
on the links below, the examples are not on this page.
>>
Simple animation
>>
A stereo image
>>
A stereo animation
>>
Intermediate frame
for lenticular printing from a stereo pairs
>>
Special effects
In this
laboratory, the Layers produced from photos or sketches are assembled
to make animations or stereo pairs.
The laboratory is able to
create every possible application for lenticular use but is also of
use for 2D>3D conversion and for producing ordinary graphics
animation.
For ordinary graphics, the laboratory is of great
help for adding parts from other images to a single image and for
creating special effects.
For lenticular applications, the
laboratory makes the preparation and checking of the work far
easier and for the creation of lenticular stereo images it is
possible, and easy, to produce real depth planes (frames) that,
unlike interpolated frames, maintain the fidelity of the original
graphic sources.
When assembling the layers for 3D
conversion, the laboratory allows you to easily move them into the
perfect 3D position and readily determine the areas that require
retouching.
A major advantage is that
you can work on two images simultaneously, which not only reduces
execution-time but also allows stereo viewing of your
work-in-progress.
For animating photographic or real images,
this laboratory does not impose any limits on your creativity and it
also allows you to create stereo animations.
The laboratory
directly saves the work, in a single operation, in a form suitable
for lenticulars and to which all of Gugle's movie functions may be
applied.
Concepts
For further information regarding Layers, the procedures for extraction,
examples and applications see "Direct Layers LAB".
For information regarding Layers automation see: "Algorithms
to Layers LAB".
The
"Layers Assembly" laboratory is intended for working with
Layers and with frames.
The Layer contains selected parts
of an image while the frame is the base or the space on which the
Layers are arranged.
An animation is formed from different
frames that, when observed in rapid sequence, display the subjects as
animated.
The laboratory allows you to move single Layers into
any position in the frame and for every frame it is possible to
record different positions for every single Layer.
The Layers
are processed in a hierarchical order, the one at the top of the
layers list is the first to be drawn and the following layers overlay
those preceding.
This hierarchy is important because the Layers
are presented in a pre-arranged and logical order in the scene.
This laboratory is significantly different, however, from the
usual animation software that can only operate with ordinary
graphics while 3D Gugle operates in the stereoscopic and lenticular
domains where the principles and methods are obviously different.
"Layers Assembly" is most easily conceived not as a
single laboratory but as eight separate laboratories, each
specialising in a particular activity.
The activities that
can be carried-out are the following:
1) creation of ordinary
single-image graphics composed from parts of other images or Layers
2) animations of ordinary graphics with real images
3)
composition from Layers of stereo images with only one reference
(right or left).
4) composition from Layers of stereo images with
dual references, half in the right side and half in the left
side.
5) production of frames for lenticular printing for any
known type of lenticular application
6) production of real frames
(not interpolated) for lenticular printing with a stereo origin
7)
production of stereoscopic animations
8) production of animated
Layers
The work produced with this laboratory is also
perfectly compatible with the other 3D Gugle laboratories.
For
more detailed information regarding the use of Layers see the
following 3D Gugle tutorials
Direct Layers
LAB To
extract the Layers from the images
Box
To extract the Layers from "By Points" method and more...
Algorithms to Layers
To automatically create the intermediate frames required for
lenticulars or animations
Stereo Analysis
To automatic generate the intermediate frames from the
interpolation method
Pattern and Texture
To automatic generate the intermediate frames from 3D objects
Stereo Pairs processing To work with stereo pair images
Direct Stereo Pairs To
convert an image to a Stereo Pairs
Direct Anaglyph
To convert an image to an anaglyph
Direct Depth Map
To create and manage the Depth Map
Paint LAB
To retouch or to clone areas
Combine LAB
Maintenance of
the Layers.
Free deformation LAB
To create a free-form virtual depth or to make stereo deformations
Sphere LAB To
create a spherical virtual depth or to make deformations
Depth LAB
To create a virtual perspective or to make deformations
Resize LAB
To resize the Layers
Rotate LAB
To rotate or flip the Layers
Write LAB To
create Layers from word or text
Coloured Pencil, Pen To turn an image to sketches
and to create a fantastic Layers
3D frame Editor To
assembly the left an right frames in stereo side by side
AVI from frames
Editor To
create an AVI movie from frames
Save/Resize Batch
Create a reverse-sequence of frames for continuous cycling of animations and
many more.
Graphics on frames
Apply a graphics function to a series of frames
Frame Utility
Apply various functions to a series of frames
Jpeg Analysis
To correctly save an image using the JPEG format
Frame Shop Lab
To frame a normal o stereo image
Emboss Depth Emphasize To
add body and form to the images
Save
Area Left or Right To save in an independent
way the left or the right side of the stereo image
Menu
File
Edit
Option
Window
Rotate Layers
After
opening an image from which you wish to extract a layer, select "2D
to 3D/Layers Assembly".
In the "Layers Assembly" environment, the preceding menus are deactivated and a new dialogue will appear.
Before describing the functions of this LAB let us look at these menu options in the "Layers Assembly" dialogue.

"Add
Layer(s)"
This menu adds Layers to the
background image.
When you click on this menu in the
file-opening dialogue, it is possible to make multiple selections. In other words you can open many Layers at the same time.
The
Layers can also have different pixel-dimensions and ordinary *.gna, *.bmp
images may also be added.
The ordinary images do not support
transparency but can be useful in many cases and particularly for
changing the background animations.
This LAB has powerful
Layers-animation capabilities. It is possible to move up to 128
(0-127) layers concurrently.
The project is very compact and
well optimised but to obtain the best results requires a fast
processor and sufficient RAM memory to suit the task.
If your
computer does not have sufficient resources, you can still work by
using 3D Gugle's preview feature..
3D Gugle can operate in
multi-session mode. In other words you can open two or more instances
of 3D Gugle and work in either session.
To see the preview,
you first save the frames and then reopen them in one of 3D Gugle's
LAB's specialised in movie and frames management.
Remember, to
create a new movie with 3D Gugle only requires two clicks of the
mouse.
Very often animations require duplicate Layers and
this LAB can provide them.
In other words, you can open the same
image many times as a new Layer.
Rename them by
right-clicking the Layers list and selecting "Rename".
The
new Layers are immediately inserted below the currently-selected
Layer .
The hierarchical position of the Layers is very
important for correct visualisation, but in all cases it is easy to
move a layer to a new position.
To move or cancel the layers
you use the dialogue buttons. These will be described later.
"Save
all frames"
"Save all Frames"
saves all the frames of the animation between "Frame Start"
and "Frame End".
If "Frame synchro window" is
active, the frames saved are the frames of the main window or
synchro window depending on which selection button ("Synchro"
or "Main") is pressed.
3D
Gugle can only produce 1024 Frames at a time, representing about one
minute of an average film, nevertheless it is better to work on
shorter clips as they are easier to manage.
The frames
saved with "Save all frames" can used for lenticular
printing, for creating digital films or for creating a "Layers
scene"
The "Layers scene" is a series of frames
that are reusable as Layers in the main scene or in other animations.
To
understand the concept of the "Layers scene", imagine an
animated overlay (such as a company logo) that can be added to any
of your other animations.
When you want to save a scene as
Layers , simply deselect the "Visible" box for all the
Layers that you do not want to include.
You must obviously
repeat the deselect action for all the frames of the scene.
The
animated-logo overlay is just a simple example. 3D Gugle can create
animated Layers for any subsequent use.
An example of "Layers scene"
"Save
visible frames"
This menu saves the frames
that have currently visible Layers. In other words it saves a
screenshot as a Layer.
When used in conjunction with "Frame
synchro window", the saved frame will be the left or right
depending upon the selection of the keys "Synchro"
and "Main."
This function is very important and is
normally used to compose a new Layer that can be opened and used in
your current scene or any other scene.
To open the new Layer, use
"Add Layers"
"Save
frames data"
"Save frame data"
saves the position data and visibility of every Layer for all the
frames.
This function also saves the data of the frames in the
"Frame synchro window".
Saving the data is not only a
safety measure, it also enables you to create different versions of
the scene and choose the best.
"Load
frames data"
"Load frames data"
loads the data saved with "Save frames data" and applies
the data.
When the data is used by "Frame synchro window",
it is best to have previously opened that window.
For further
information, see "Frame synchro window" in this document.
Top
"Copy visible image to clipboard"
This works like "Save visible frame"
but instead of saving the image, it copies it to Window's clip board.
When
working in combination with "Frame synchro window", the
copied frame will be the left or right depending upon the selection
"Synchro" or "Main."
Top
"Autoset
X to zero, Autoset Y to zero"
These two
functions zero all the position values of the frames for the X or Y
axis.
Zeroing begins from first up to the last frame
(1023).
This function is used for cancelling the current values
and resetting from a selected frame.
The functions do not change
the visibility state of the single frame.
"Auto Step X Y"
When you click on "Auto Step XY" , the necessary controls are displayed to allow setting the automatic change of the Layer's position.

Before describing this function,
you are reminded that every frame retains the position data of its
Layers and every Layer has three data elements: one for the X axis,
one for the Y axis and another for its visibility.
With the
"Auto Step XY" function you apply a fixed increment or
decrement (in pixels) to the selected Layer, or all the Layers, for
the X and Y axes.
The increase is relative to the current position.
The
increase is applied from the next active frame up to the last frame
(1023).
You use this function when
you want to move a Layer in the scene a fixed number of pixels.
Obviously, the function automates and speeds-up the insertion of
the data but the same operation can be performed manually by
inserting position values for every frame.
The calculated values will automatically be limited to the maximum positive and negative thresholds.
In other words, when the
Layer is moved too far to the left or right and moves off the
screen, the automatic values are no longer increased but remain at
their last allowable value.
Under
the pale-blue "Layer Name"
label is the name of the active Layer .
The active Layer is what
receives the operations that are performed.
The operations of
auto-increase can also be performed on other Layers without closing
the function dialogue.
To activate another Layer on which to
perform some operations, simply select it from the list of Layers to
the left.
The
two pink labels display the X and Y values of the active
Layer for the selected frame.
The selected frame is that
indicated by the "Frame base start"
spinbutton.
To select another frame, click the spinbutton arrows
or directly enter the values and press "Enter".
The logic behind "Auto Step" although a little difficult to explain is essentially simple and some practice will be needed for a complete understanding.
In other words, when you
want to uniformly move a layer in a scene, just use the "Auto
Step" function.
The greater the "Step" value the
faster the layer moves.
The "Step" value can be
positive or negative, the value corresponding to the direction and
amount of movement in pixels .
The example below illustrates
this.
The movie comprises four
layers (the small boat is duplicated) overlaid on an ordinary
background image and to which various "Auto Step" options
are applied.
For the small boats, the Y axis increment is zero
(they do not move up or down the screen) while the X axis increment
is 5 pixels per frame for the upper boat and 4 pixels per frame for
the lower boat.
For the large boat in the
foreground, the Y axis increment is zero and the X axis increment
is 5 pixels per frame
For the red dot, the X and Y
increments are set to zero for half the frames and then for the rest
of the frames to an increment of one pixel for the Y axis.
| FRAME N. | 0 | 1 | 2 | 3 | 4 | 5 | ...... |
| Step Amount | - | 6 | 6 | 6 | 6 | 6 | 6 |
| Start value | 10 | ||||||
| Total value (result for every frame) | 10 | 16 | 22 | 28 | 34 | 40 | 46 |
The chart above shows frame
0 has a starting value of 10 and each of the following frames is 6
pixels greater than the preceding frame. The resulting value is
shown as 'total value'.
The automatic increase begins after the
selected frame (which is shown in blue).
If the step amount is zero,
all the following frames will be set to the start value
and the
layer will no longer move.
This function is essential for fixing
the position of a Layer inside the sequence of frames.
See also the below example
The blue "Only
selected Layer" and "All
Layers" buttons determine whether the same increment
values are applied to the selected Layer or to all Layers.
This
last function is essential for fixing the position of the Layers that
will have a zero increment step applied.
On selecting "All Layers" a check button "First
Off" become visible. This option excludes the first frame from the increment operation.
Before starting the "Auto
Step XY" function, it is essential to bring the Layers into
their starting position using the ordinary "Layers Assembly"
functions.
Selecting "Sum" the value of the increment is added
to existing value.
This option is very important to moving the Layers scene that have a proper
implicit movements.
Before using the Add function with the option "Sum" it is essential to clone the
data of the Layers group with the menu "Clone" and "Fill"
selected.
See the below example
The "Auto Step XY" function does not
modify the visibility state of the Layer.
The "Apply"
button executes the function while the "Undo"
button cancels it if you have made an error.
"Undo"
only cancels the last operation and not any previous ones.
The
"Close" button closes the
"Auto Step XY" panel and reactivates the ordinary
environment of "Layers Assembly".
"Layers
Visibility"
With "Layers Visibility"
it is possible to make the selected Layer or all Layers visible or invisible for
all the frames (0-1023).
On selecting "All Layers" a check button "First Off"
becomes visible.
This option
excludes the first frame from the operation.

It
is often necessary to visualise a frame just once for a whole scene. In these cases the "Layers Visibility" function will help
you quickly achieve that.
In the example below, every frame is
visible just once.
The functions are also
useful when you want to temporarily exclude from the preview the
visibility of one or more Layers.
By setting visible to "False"
you not only exclude Layers not currently required but you also
increase the speed of the dynamic preview,
To produce this film, all the Layer visibilities are set to "False" and then, to flow through the frames, the corresponding layer of each following frame is made visible.
To set "Invisible" a Layer for a
determined group of frames you first set the Layer in Out of screen and then
you apply "Auto Step X Y" setting the "Amount" to zero.
To move a Layer in "Out of screen" use the scroll Bar "X" moving to the max
value of the left direction.
"Clone Data"
This
function will clone a series of layers in normal or inverted
order.
It allows you to repeat a specific scene from the main
scene.
On pressing "Clone Data" the cloning control
panel is displayed.

Set the number of the
starting-frame in "Frame Start"
and the ending-frame in "Frame
End".
Clicking the spin buttons provides a preview of
the frames at the beginning and end.
On selectiong the option "Fill"
the data is repeated for all frames (1023)
Press "Paste
INV" to clone the frames in inverse order.
The
inverted sequences allow you to create continuously-cycling scenes.
Pressing "Paste"
clones the sequence in its original order .
The sequence is
cloned to the frames that follow "Frame Start Paste".
In
the example below, some parts of the scene are cloned in inverted
order.
"Delete
Frame(s)"
This function deletes the data
associated with a single Layer or for all the Layers in a specific
sector of the main scene.
When data is deleted, the data that
was initially to the right replaces it.
If you want to cancel
the data values without them being replaced by data to the right, use
the function "Auto Step XY".
Before activating "Auto
Step XY", set the Layer position to zero and then set the
increment to zero.

"Insert
Frame(s)"
The
function moves toward the right the data of a single Layer or of all
the Layers for a continuous group of frames.
The values in the
vacated space are set to zero for the X and Y axes and visibility is
set to "True".

The starting-point for the empty frames is determined by "Frame start Insert" and the number of frames to be inserted is determined by "Amount Frames to insert".
"Rename
selected Layer"
Use this to rename the
currently-selected Layer.
Using a logical, meaningful name for
the Layer helps you to work more quickly.
"Synchro Window"
This menu opens the traditional 3D
Gugle synchronised window used in all the stereo applications.
On
opening, the window contains a copy of the image that you have opened
in "Layers Assembly".
This window is normally used
for the stereo preview but is also required for the "Rotate"
section.Iin this case the window has to be open before
accessing "Rotate".
The window contains some menus for
automatic alignment and other functions.
For further information click
here.
"Frames Synchro Window"
This window is only
available in "Layers Assembly" LAB.
Besides
providing a work preview, this window has a dynamic capability
similar to the main screen.
In other words, it contains a copy of
the Layers that can be positioned to any coordinates points for every
different frame.
The window accepts the automation commands
"Auto Step for X and Y" and its frames content can be
copied and saved independently.
With the aid of this window
you can, for instance, create the left scene of a stereo animation
while creating the right scene within the main window.
Besides
that use, it is also essential for producing AlfaD2 stereo images .
Frame synchro window also contains a menu with which
automatic alignments can be synchronised with the normal window.
When this window is open, the control panel displays radio-
buttons "Synchro" and "Main".

On pressing the
"synchro" button some controls and the Save, Edit and Auto
Step menus will have an effect on the image, Layers and frame shown
in the "Frame synchro window". Pressing "Main"
transfers their functionality to the main window.
Some
commands act simultaneously on both windows: these are "Save
frames data", "Load frames data", the frames selection
spinbuttons and the "Visible" selection button.
The
'visible' attribute is common to the Layer of both the windows. In
other words it is not possible to set the left layer "Visible"
and the right layer "Not Visible".
The "Play"
buttons animate both windows when "synchro" is pressed and
only the Main window when "Main" is activated.
When
"Frame synchro window" opens, the graphic memory data
and the Layers data of the main window are copied into a new area of
memory.
This "copying" function when opening the
synchro window is very important because it greatly eases the work of
Layers positioning.
In other words, when you open this window the
main window state is preserved and is usable by the synchro
window.
Remember that the left and right stereo image or stereo
animations are very similar and by this copying method you only act
on their differences.
Attention
If you have saved
the data with "Save frames data" and the data is different
for the main and "Frame synchro" windows , it is essential
that you reload the data when the "Frame synchro window"
is already open.
Remember that on opening, "Frame synchro
window" always copies the data from the main window and
overwrites the loaded data.
Normally, before opening a
"Frame synchro window" for stereo work, the ordinary
animation operating on the main window will have been completed,
resulting in the left and right films of a stereo pair being almost
equal, perfectly identical for all Y axis parameters and some
differences for the X axis parameters.
With the "Frame
synchro window" open, the work is completed by moving the
Layers into this window with the X scrollbar.
Obviously not
all situations are identical, for instance when the fixed part is
dominant it is worth opening the "Frame synchro window"
before beginning any work.
The stereo animation below (in
cross-eyed format) was produced for checking the 3D effect, the
Layers used are raw and not retouched.
"New Window"
The window contains a copy of the image used to enter
"Layers Assembly".
In the window there are zoom menus.
"Rotate"
This function is intended for two specific
applications:
A) the generation of real frames for lenticular
printing of a stereo image
B) the assembly and preliminary
testing of stereo pairs from 2D to 3D conversions.
The menu is
active when there are at least 3 Layers loaded.
As an example of
the possibilities provided by the "Rotate" function, the
movie below shows a lenticular application of a stereo image.
The
film has been produced with just a few clicks of the mouse and
provides a simple check before printing.
The film uses 61 frames
produced automatically from "Rotate" and 14 Layers.
(Note:
the Layers used are raw and have not been retouched)
"Rotate" uses the
position data of the Layers previously arranged in "Layers
Assembly".
This is a great advantage because it is possible
to rotate a group of Layer even if they are not of the same
dimensions.
For instance, in the film above, the two boats have
different dimensions (they are from another image) that are both
smaller than the Layer of the background scene.
In other words
,when "Rotate" starts, all the layers position data is
copied into a new area of memory and used as default values.
This
concept will be explained further in the description of the
operational examples.
On clicking "Rotate", the
controls for Layers rotations are displayed.

"The
Rotate control panel"
The topmost "Frame"
spinbutton navigates among the frames and the left/right arrows below
copy layer data from the preceding or following frame.
These two
buttons speed-up manual data insertion.
The "Center
Rot" spinbutton determines which Layer to use as the
centre of rotation.
If the spin has value zero, the higher Layer
(first Layer) is used.
The "Increase"
scrollbar increases or it decreases the horizontal magnitude of the
Layer move.
Towards the right increases and toward the left
decreases.
The scrollbar with the label: "Rot = 0"
increases or decreases the angle of rotation on the central axis.
The maximum allowable rotation is from - 5 to + 5 degrees.
The
rotation is applied in a linear and equal way on every Layer, each
Layer counts therefore as a separate entity.
To obtain good
results it is important that the Layers are extracted in a gradual
way and without sudden depth jumps, in other words each Layer has to
occupy the same amount of depth.
For instance, if a scene is 100
metres deep and you want to produce 10 Layers, each Layer should
have 10 metres of depth.
If your Layers do not contain coherent
spatial information it is convenient to use the "Layers
Assembly" and do it manually.
The "Play
all Layers" button displays a dynamic preview of the
frames from "Start" to "End".
Set "Start"
and "End" with the spinbuttons underneath..
On pressing
"Play all Layers", the button changes colour and its
legend changes to "Stop". Pressing again stops the preview.
The "Rep" (Repeat)
button continually replays the sequence of frames.
The "Play
selected" button is never active in the "Rotate"
section.
On entering the "Rotate" section some
main dialogue menus are disabled while others maintain their active
state.
The Active menus are:
"File"
"Save all frames"
Saves all the animation frames from "Frame
Start" to "Frame End".
For further information,
see menu
in this document.
"Save visible frame"
Saves the current frames. In other words it
saves a copy of what is seen in "*. bmp" format.
For further information,
see menu in this document.
Menu "Option"
"Auto increase for X"
Produces a sequence of position data
using a fixed increase. It serves for automating the insertion of the
data.
For further information,
see menu in this document.
Menu "Edit"
"Copy visible image to Clipboard"
Copy the screen to
Window's clipboard.
For further information,
see menu in this document.
Note
For
further information on the other functions of the control panel click
here
"Button Exit Rotate"
"Exit Rotate" is the
only way to leave the "Rotate" section and return to the
normal state of Assembly Lab.
USING ROTATE
The procedure
In the ordinary section of "Layers Assembly"
1) to arrange the Layers in the definitive spatial position
2) to fix the data position using "Auto Step X Y" with zero
increase
In the "Rotate" section
3) to move the
scrollbar "Rot = x" to -5 (left)
4) click on the menu "Auto increase for X" to set a
positive value for the increment.
5) to determines by the "Center
Rot" spinbutton which Layer to use as the
centre of rotation.
6) to set the correct horizontal magnitude with "Increase"
scrollbar
Save the frames sequence from the menu "File\Save All Frames".
Prior save set the spinbutton "Frame End" to the last frame number of the
rotation sequence.
Top Top Menu
The topmost "Frame"
spinbutton navigates among the frames using the arrow buttons to move
to the preceding or following frame.
The number of the active
frame is displayed.
The button accepts manually-entered values
after pressing Enter.
If you click on the manually-entered
values, you can change them with the arrow keys or mouse wheel.
The
"Visible" selection-button
determines if the selected Layer in the layers-list will be visible
in the active frame.
The visibility attribute of every layer of
every frame is recorded .
When the "Frame synchro window"
is active, the visibility attribute is shared between both windows,
it is not possible to make the left layer "Visible" and the
right layer "Not Visible" .
By default the Layers are visible.
This functionality of "Visible" and "not
Visible" is essential for making animations because it allows
the sequences to be intermittent.
For instance, in the following
animation the 6 Layers of the mouth are only visible one at a time
and only on a single frame.
The Layers and background image
(face) are shown in the sketch below.
![]() |
The arrows under the
spinbutton copy layer-data into the active Layer from the preceding
or following frame.

The right-pointing arrow copies data from the
preceding frame while the other arrow copies data from the following
frame.
The arrow down copies data from the preceding Layer to the selected
Layer but in the next Frame.
To see the result move one step the Frame Spinbutton.
The procedure is:
a) Select next Layer
b) Press the button
c) Move to the next Frame
These buttons speed-up manual insertion.
The
X
and Y scrollbars move the selected Layer along its respective axis.
The position of the Layer moved with the scrollbars is only valid
for the active frame.
The scroll increment is a single
pixel.
The labels associated
with the X and Y scrollbars are active position-indicators and may be
set to zero by clicking on them.
The "Play
all Layers" button displays a dynamic preview from
"Frame Start" to "Frame End"
Set start and end
with the spinbuttons underneath.
On pressing "Play all
Layer", the button changes colour and the legend changes to
"Stop". Pressing again stops the preview.
This button
moves all the Layers of the project from the first one to the last
one of the list.
The action of Play changes if "Frame
synchro window" is active. In this case if the button "synchro"
is selected Play moves both the synchronised window and the main
window. If instead "Main" is selected Play moves only the
main window.
The "Play selected"
button displays a dynamic preview for the selected Layer.
The
purpose of this button is to quickly move the Layer on which you are
working and excluding the other Layers.
The action of Play
changes if "Frame synchro window" is active. In this case
if the button "synchro" is selected Play moves both the
synchronised window and the main window, whereas if "Main"
is selected Play moves only the main window.
The "Rep"
(Repeat) button continuously replays the sequence.
Under the
Play buttons are spinbuttons that determine the beginning and end
of a sequence preview.
As with all of 3D Gugle's spinbuttons, it
is possible to change the values with the mouse or keyboard.
Manually-entered values are accepted after pressing Enter. If you
click them they can be changed with the arrow keys or with the mouse
wheel.
Attention
The Spin "Start" and
"End" are not only used by the Play buttons, they are also
used as reference when saving with the menu "Save all frames"
The "Speed" scrollbar
sets the Play preview speed.
Moving the bar left decreases the
speed and moving it to the right increases it.
In the lower part of the control panel there are three buttons which serve to
move and manage the Layer position.
These buttons are visible only when a different Layer other than the first one
is selected.
The two buttons with the arrows icon the selected
Layer move up or
down.
When you click to select a Layer in the screen only the Layers
between the first one and the selected one become visible while the under Layers
are not visible.
This method of work is essential because it allows you to see what really
happens to the Layer on which you are working at that time. If all the Layers of
the list were visible the Layer work could be covered by the other under Layers.
To see all the Layers you simply make click on the last Layer.
This Layers list-box as all the list-boxes used in 3D Gugle,
accepts a series of alternative commands with the mouse or the keyboard.
To quickly move from the first one to the last Layer you can use the key "End"
or "Begin".
To quickly move you a groups of Layers you can use the keys "Page down" and
"Page Up".
To make a rapid scroll it is possible to use the mouse wheel.
To change the selection of the Layer by one position you can use the key
"Arrows"
The button "Del" cancels the
selected Layer from the list.
The button of selection "Prev"
determines if the real time preview will be visible when a Layer is moved with
the scroll bars of X and Y.
This functionality is necessary when there are many Layers of big dimensions or
when the computer used has small resources.
On activating the button the visibility
will automatically be restored.
The
button "Hide"
determines if the dialogue of "Layers Assembly" is visible. It automatically
will reduce in size when it is not active.
When this button is selected
clicking in any point of the screen or on another software the window reduces it
to a small horizontal rectangle.
To reactivate the dialogue click on the same dialogue again.
With the
"Zoom" menu
the work area can be magnified.
The magnified image uses a
good quality interpolation method.
If the option "Window" is
activated the image is automatically resized when you change the dimension of
the main window.