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3D Gugle
User's guide
(Sample of Layers Assembly)
[Special effects]
In 3D Gugle there are many
laboratories with which you achieve special effects for lenticular
prints but two of them are especially suitable for this: "Algorithms
to Layers" and "Pattern and
Texture".
With "Algorithms
to Layers" you can apply many types of graphics transformations
(rotation, zoom, various deformations, etc.) and produce intermediate frames
precisely and rapidly.
If you do not use "Algorithms to Layers" there
is a danger that the black colours could be altered which means the
Layer loses its transparency and cannot be used in "Layers
Assembly".
In these cases it is possible to restore the transparent areas with "Combine"
LAB using the same technique as for "Black
Hole".
All the graphic
effects can be distributed over the entire image or just a part of it. You can also use Combine LAB to work in any or specific areas.
See also "Selection by Points".
Graphic effects
>> Effect "Sun" or illumination (to turn on the light), from the menu
"Image" "DayLight"
>> Effect "Night" (to turn off the light), from the menu "Image" "Night
Time"
>> Inversion of the colours, from the menu "Image" "Luminance"
>> Psychedelic alteration of the colours, from the menu "Image", "Artistic" and
"Colors Processing" or "Bit Splitter"
>> Effect "electric Shake" or explosion, from the menu "Image" "RGB Channels"
to use "Negative"
>> Effect "Skeleton" from the menu "Image" "Edge",
and choose the preferred method
>> Effect "Petrification" from the menu "Image" "Emboss"
and choose the preferred method
>> Effect "Pattern" from the menu "Image" "Artistic" "Hatch".
In this LAB there are 64 types of different hatching styles
>> Effect "Blur"from the menu "Image" "Blur"
Deformations and dynamic effects
>> Deformation to concave or convex "sphere",
"cylinder", "Swirl" from the menu "Image" "Transform" "Sphere"
>> Rotation of graphic objects around the vertical or horizontal axle from the menu
"Image" "Transform" "Sphere" using
"Barrel X" or "Barrel Y"
>> Perspective deformation of graphic objects with proportional or linear
calculation from the menu "Image" "Transform" "Depth"
using "Proportional" or "Linear"
>> Free deformation of graphic objects from the menus "Image" "Transform" "Free"
>> Alpha blend, logical and mathematical operations on the overlapping
areas of two images contained within "Box"
>> The laboratory "Algorithms
to Layers" contains all the deformation functions described above and, with
others, you can produce the intermediate frames with a single click.
Note
All the deformation LAB's have a button to quickly save the images without
needing to close the dialogue box.
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Automatic frames production: Sphere |
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Automatic frames production: Barrel |
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Automatic frames production: Depth |
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