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3D Gugle
User's Guide
(Sample of Layers
Assembly)
[A stereo image]
Layer Assembly is an
essential LAB for creating stereo images from Layers.
Layer
Assembly is not only an easy and logical way for the composition of
stereo pairs but is also of use for retouching the Layers and for
checking the deformations.
To deform and to clean the Layers
When the Layers are
extracted they cannot be used before reconstructive retouching is
carried-out.
The reconstruction work has to be very accurate so
that retinal rivalries are not introduced. This is work only for
experts, being both tiring and time-consuming.
With Layer Assembly you can
create a reference image that clearly indicates where to apply
retouching.
The method is very simple: you load the Layers and
arrange them in their definitive (X Y) position and then save the
image with "Save visible frame"
To be certain that after cleaning the Layers will return to their
exact pre-arranged positions, you save the Layers data with
"Save frames data"
Generally, before
assembling and establishing the definitive positions, it is
necessary to apply perspective deformations on some Layers.
In
the example image, deformations are applied to four Layers: the
floor, the wall with the window, the wall with the arcade and the red
table.
To deform the Layer for stereo use, 3D Gugle has three
specialised laboratories that are :
"Free" to deform in any way
"Sphere" to create concave or convex parables and for barrel deformation both vertical and horizontal
"Depth" to apply a perspective deformation with a real or linear method.
Each of these laboratories
is designed to operate in parallel with the synchronised window and
in this way you have a real-time preview to allow checking of your
actions.
Note:
If you use the
synchronised window, it has to be open before accessing the
deformation laboratories.
When you make a deformation on the
Layers, it is advisable to use 3D Gugle's multi-session
capability.
In other words , open an instance of 3D Gugle to apply
the deformations and open a second instance and run "Layer
Assembly" in parallel.
The laboratories "Free",
"Sphere" and "Depth" have a button to save the
deformed images without needing to close the laboratories.
After
saving the new image, you can load it
into the second instance of 3D Gugle using "Layers Assembly/Load
Layer".
In "Layer Assembly" LAB you can load as
many copies as you want of the same Layer. In this way you have the
possibility of seeing many variations of the same scene.
If you
want to hide a Layer, click on "Visible" wheeas if you
want to completely eliminate the Layer click on "Del"
(Delete)
When the deformation work is completed, it is
possible to continue with the definitive spatial arrangement
of the Layers.
In "Layers Assembly" open
"Window/Synchro Window".
With the "File"
menu of the synchronised window, open the original image and you
will then have a live preview for freeviewing.
Arrange the
Layers into the correct spatial positions and save the displayed
image with "Save visible frame" and then, to finish, save
the position data with "Save frames data".
Attention:
To use the data loaded with "Load frames data" it is
essential that, before loading, you move the Layer to the exact
position in the layer- hierarchy that it occupied when you saved it.
The saved image will be an invaluable reference when
retouching the Layers.
The image below has been used as a
retouching reference when making the stereo pairs used in the
example on this page.

The missing areas (in black)
must be reconstructed.
For retouching, 3D Gugle has two specialised
laboratories: "Paint"
and "Combine"
In the "Paint" laboratory are all the necessary
options for retouching and two directional-clone functions, one of
which is specifically for use with Layers.
The "Combine"
laboratory is specialised for inserting "Patches".
The
patches are used in the Layers-extraction phase when an area has
been overlooked and to avoid the 'mess' caused if extensive
retouching was employed instead.
"Combine" also corrects
the very common "Black Hole" error, which will be
described in the following section.
Before opening in 3D Gugle
the Layers to be retouched, you have to open the reference image.
Open the reference image with "View/New Window".
New
Window is an always-available independent window that contains a
copy of your reference image to be compared with your working image.
"The Black Hole"
3D Gugle Layer uses pure
"Black" as the colour that denotes transparency .
In
other words, when 3D Gugle verifies that a pixel is black it does not
draw it and the corrisponding background pixel is visible.
Be careful however, because
if the colour is almost black 3D Gugle does draw it, causing you
many problems.
When a Layer is retouched, you have to be very
careful not to paint in areas that are to remain intact.
Artists
are so familiar with this problem that they call it a "Black
Hole".
When this error is present, and the layers have
already been assembled, it is difficult or even impossible to
determine which Layer is the cause.
The image below shows an
example of a "Black Hole"..
Above-left shows the Layer after
analysis performed with "Edge
Sharpen".
Edge Sharpen
is a 3D Gugle function in menu "Image/Edge" that can
identify and highlight "Black Holes".
The "Black Hole" is the patch
seen to the right of the saint's shoulder and has been caused by
bad retouching.
To the right, the Layer with the "Black Hole"
does not display any obvious problems.
Underneath is the
image after assembly in which the effect of the "Black Hole" is
clearly seen (indicated by the red arrow).

To eliminate the "Black Hole"
is actually simpler than this description suggests.
1) Open
another session of 3D Gugle
2) If not already active, activate the "Undo"
function.
3) In the new session, open the Layer with the hole
problem.
4) Apply the "Edge Sharpen" filter and press
"OK".
5) Select "View/New Window"; the new
window will show a visual reference of the area on which to operate.
6) Apply "Edit/Undo" to return to the original image.
7) Right-click the image then click on "Selection
Box" and draw a box that adequately surrounds the area of the "Black
Hole".
8) Right-click again on the Layer and select "Fill".
The "Fill" LAB fills the
rectangle whit a colour (default is black). Press "OK" and then
"Enter" or select "OK" with right-click.
9) Select "Edit/Save
Memory" so that you can access the "Combine"
laboratory.
10) Apply "Edit/Undo" to return to the
original image.
11) Select "Image/Special
Functions/Combine".
12) In the "Combine" LAB, paint
again with mouse-drag or double-click the area of the "Black
Hole" to delete it. Use the zoom of the "View" menu to
do an accurate job.
13) On completion, when "Combine"
asks if you want to save the changes answer "Yes"
14)
Save the Layer and in the other session of 3D Gugle (that has "Layers
Assembly" with "Add Layer(s)) load the Layer to check
it.
"The patch"
The patch technique that is
performed in the "Combine" LAB is generally used in three
cases which are:
A) to rapidly and immediately make a visual
test.
B) the Layer is missing parts that have been overlooked.
C)
The layer has been changed during retouching.
The procedure
in this case is also very simple.
1) Open another session of
3D Gugle
2) In the new session open the original source image.
3)
Select "Edit/Save Memory" so that you can access the
"Combine" laboratory.
4) Open the Layer that you wish
to modify
5) Select "Image/Special Functions/Combine"
6) In "Combine" LAB, drag the mouse or double-click
the area to be replaced.
7) On completion, leave "Combine"
and answer "Yes".
8) Save the Layer and in the session
of 3D Gugle that has "Layers Assembly" active, open the
Layer with "Add Layer(s)" to check it.
If you want
to create a new Layer with a part of the first Layer and the same dimensions, after point "3" above use the following procedure:
4) Select "File/Resize
Canvas",
and in the dialogue that appears verify that the background colour is Black and then
press "OK"
5) In 3D Gugle, press the "Escape"
(ESC) key or from mouse right-click select "Deselect". The
screen image will be completely black and is the base of the new
Layer.
6) Select "Image/Special Functions/Combine"
7)
In "Combine" LAB, mouse-drag or double-click to draw the
Layer, use the zoom of the menu "View" to ensure an
accurate job.
8) On completion, leave "Combine" and
answer "Yes".
9) Save the Layer and in the session of
3D Gugle that has "Layers Assembly" active open the Layer
with "Add Layer(s)" to check it.
Adding Dimensionality to the Layers
After the possible
deformation of the Layers and their retouching you can proceed to
create the final stereo pairs.
If you wish, you can save the
image with "Save visible frame" and then close "Layer
Assembly".
The stereo image just created is not
complete because the single Layer suffers from the 'cardboard
cut-out' effect: multiple layers with small depth widely-separated .
The
complete procedure to convert the single Layer in 3D
is described in the "Direct Layer" LAB tutorial.
In
this procedure, the assembly and checking parts are not required as
they have already been done.
Here is the completed and final
image.
