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3D Gugle
User's Guide

(Sphere)


With this LAB it is possible to correct the sphericity and other distortion errors of photographic lenses and to make distortions for general graphics, animations and lenticular applications.

In general it can be affirmed that it is impossible to create a stereo image from two images (left, right) which have errors in the sphericity.
A stereo image can be created only from two plain images without any sphericity.

To activate the Lab select in the menu "Image" "Transform" and then "Sphere".

The two scrolls bars "X" and "Y" center the image in the screen. This function is required so as to always have the maximum visibility but the scroll’s values don't play any part in the calculation of the sphericity.

The two scrolls bars, "Rot X" and "Rot Y" modify the center point of the sphere calculation.
These two scrolls are of vital importance also to operate correctly on images that have been cut out and the median point moved out from the center of the original image.

The scroll bar "r" represents the radius of the sphere, the normal value is -100.
For values smaller than -100 the sphere is convex while for the higher values it is normal.


With the scroll bar "Zoom" it is possible to modify the dimensions of the image.

In the menu "
Colours All
" you can select the single colour or all colours to which to apply the transformation.

In the menu "Mode Sphere" you can select the type of transformation to apply.

The little buttons are to reset the default value of the corresponding scroll.

Examples

Original image



"Swirl"

"Cylinder X"

"Barrel Y"

Example of spherical deformations.

Rot X left Rot X Right

   
Rot Y Up Rot Y Down

   
r= -200 r = 30

 

See also   

    Perspective ,
    Free to apply free deformations.  
    Algorithms To Layers many types of deformations with automatic generation of the intermediate frames for animation or lenticular applications.



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